<!--
See: https://gist.github.com/Alex-V/362360
-->
<font size='6'><p><center>Player Commadns</center></p></font>
<table style="width: 100%; text-align: left;" border='1'>
 <tr style="text-align: center;">
  <th width="13%">Command</th>
  <th width="20%">Syntax</th>
  <th width="65%">Description</th>
 </tr>
 <tr>
  <td align="left">gm ingame</td>
  <td>.gm ingame</td>
  <td><br />Display a list of available in game Game Masters.</td>
 </tr>
 <tr>
  <td align="left">commands</td>
  <td>.commands</td>
  <td><br />Display a list of available commands for your account level.</td>
 </tr>
 <tr>
  <td align="left">dismount</td>
  <td>.dismount</td>
  <td><br />Dismount you, if you are mounted.</td>
 </tr>
 <tr>
  <td align="left">account password</td>
  <td>.account password $old_password $new_password $new_password</td>
  <td><br />Change your account password.</td>
 </tr>
 <tr>
  <td align="left">save</td>
  <td>.save</td>
  <td><br />Saves your character.</td>
 </tr>
 <tr>
  <td align="left">account</td>
  <td>.account</td>
  <td><br />Display the access level of your account.</td>
 </tr>
 <tr>
  <td align="left">server info</td>
  <td>.server info</td>
  <td><br />Display server version and the number of connected players.</td>
 </tr>
 <tr>
  <td align="left">start</td>
  <td>.start</td>
  <td><br />Teleport you to the starting area of your character.</td>
 </tr>
 <tr>
  <td align="left">help</td>
  <td>.help [$command]</td>
  <td><br />Display usage instructions for the given $command. If no $command provided show list available commands.</td>
 </tr>
 <tr>
  <td align="left">account lock</td>
  <td>.account lock [on|off]</td>
  <td><br />Allow login from account only from current used IP or remove this requirement.</td>
 </tr>
 <tr>
  <td align="left">server motd</td>
  <td>.server motd</td>
  <td><br />Show server Message of the day.</td>
 </tr>
 </table>
<font size='6'><p><center>Moderator Commadns</center></p></font>
<table style="width: 100%; text-align: left;" border='1'>
 <tr style="text-align: center;">
  <th>Command</th>
  <th>Syntax</th>
  <th>Description</th>
 </tr>
 <tr>
  <td align="left">go creature</td>
  <td>.go creature #creature_guid</td>
  <td>Teleport your character to creature with guid #creature_guid.<br />.gocreature #creature_name<br />Teleport your character to creature with this name.<br />.gocreature id #creature_id<br />Teleport your character to a creature that was spawned from the template with this entry.<br />*If* more than one creature is found, then you are teleported to the first that is found inside the database.</td>
 </tr>
 <tr>
  <td align="left">npc whisper</td>
  <td>.npc whisper #playerguid #text</td>
  <td>Make the selected npc whisper #text to  #playerguid.</td>
 </tr>
 <tr>
  <td align="left">announce</td>
  <td>.announce $MessageToBroadcast</td>
  <td><br />Send a global message to all players online in chat log.</td>
 </tr>
 <tr>
  <td align="left">go object</td>
  <td>.go object #object_guid</td>
  <td>Teleport your character to gameobject with guid #object_guid</td>
 </tr>
 <tr>
  <td align="left">gps</td>
  <td>.gps [$name|$shift-link]</td>
  <td><br />Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id</td>
 </tr>
 <tr>
  <td align="left">modify mount</td>
  <td>.modify mount #id #speed</td>
  <td>Display selected player as mounted at #id creature and set speed to #speed value.</td>
 </tr>
 <tr>
  <td align="left">go zonexy</td>
  <td>.go zonexy #x #y [#zone]</td>
  <td><br />Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart</td>
 </tr>
 <tr>
  <td align="left">go trigger</td>
  <td>.go trigger #trigger_id</td>
  <td><br />Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.</td>
 </tr>
 <tr>
  <td align="left">modify aspeed</td>
  <td>.modify aspeed #rate</td>
  <td><br />Modify all speeds -run,swim,run back,swim back- of the selected player to &quot;normalbase speed for this move type&quot;*rate. If no player is selected, modify your speed.<br /> #rate may range from 0.1 to 10.</td>
 </tr>
 <tr>
  <td align="left">modify bit</td>
  <td>.modify bit #field #bit</td>
  <td><br />Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.</td>
 </tr>
 <tr>
  <td align="left">modify bwalk</td>
  <td>.modify bwalk #rate</td>
  <td><br />Modify the speed of the selected player while running backwards to &quot;normal walk back speed&quot;*rate. If no player is selected, modify your speed.<br /> #rate may range from 0.1 to 10.</td>
 </tr>
 <tr>
  <td align="left">modify rage</td>
  <td>.modify rage #newrage</td>
  <td><br />Modify the rage of the selected player. If no player is selected, modify your rage.</td>
 </tr>
 <tr>
  <td align="left">modify scale</td>
  <td>.modify scale #scale</td>
  <td><br />Change model scale for targeted player (util relogin) or creature (until respawn).</td>
 </tr>
 <tr>
  <td align="left">modify spell</td>
  <td></td>
  <td></td>
 </tr>
 <tr>
  <td align="left">modify swim</td>
  <td>.modify swim #rate</td>
  <td><br />Modify the swim speed of the selected player to &quot;normal swim speed&quot;*rate. If no player is selected, modify your speed.<br /> #rate may range from 0.1 to 10.</td>
 </tr>
 <tr>
  <td align="left">goname</td>
  <td>.goname [$charactername]</td>
  <td><br />Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline.</td>
 </tr>
 <tr>
  <td align="left">go xyz</td>
  <td>.go xyz #x #y #z [#mapid]</td>
  <td><br />Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.</td>
 </tr>
 <tr>
  <td align="left">recall</td>
  <td>.recall [$playername]</td>
  <td><br />Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.</td>
 </tr>
 <tr>
  <td align="left">gm</td>
  <td>.gm [on/off]</td>
  <td><br />Enable or Disable in game GM MODE or show current state of on/off not provided.</td>
 </tr>
 <tr>
  <td align="left">saveall</td>
  <td>.saveall</td>
  <td><br />Save all characters in game.</td>
 </tr>
 <tr>
  <td align="left">modify arena</td>
  <td>.modify arena #value</td>
  <td>Add $amount arena points to the selected player.</td>
 </tr>
 <tr>
  <td align="left">go grid</td>
  <td>.go grid #gridX #gridY [#mapId]</td>
  <td><br />Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).</td>
 </tr>
 <tr>
  <td align="left">gm visible</td>
  <td>.gm visible on/off</td>
  <td><br />Output current visibility state or make GM visible(on) and invisible(off) for other players.</td>
 </tr>
 <tr>
  <td align="left">taxicheat</td>
  <td>.taxicheat on/off</td>
  <td><br />Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.<br />Visited taxi nodes sill accessible after removing access.</td>
 </tr>
 <tr>
  <td align="left">whispers</td>
  <td>.whispers on|off</td>
  <td>Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.</td>
 </tr>
 <tr>
  <td align="left">debug play cinematic</td>
  <td>.debug play cinematic #cinematicid</td>
  <td><br />Play cinematic #cinematicid for you. You stay at place while your mind fly.<br /></td>
 </tr>
 <tr>
  <td align="left">debug play movie</td>
  <td>.debug play movie #movieid</td>
  <td><br />Play movie #movieid for you.</td>
 </tr>
 <tr>
  <td align="left">go xy</td>
  <td>.go xy #x #y [#mapid]</td>
  <td><br />Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.</td>
 </tr>
 <tr>
  <td align="left">send mail</td>
  <td>.send mail #playername &quot;#subject&quot; &quot;#text&quot;</td>
  <td><br />Send a mail to a player. Subject and mail text must be in &quot;&quot;.</td>
 </tr>
 <tr>
  <td align="left">notify</td>
  <td>.notify $MessageToBroadcast</td>
  <td><br />Send a global message to all players online in screen.</td>
 </tr>
 <tr>
  <td align="left">lookup tele</td>
  <td>.lookup tele $substring</td>
  <td><br />Search and output all .tele command locations with provide $substring in name.</td>
 </tr>
 <tr>
  <td align="left">modify drunk</td>
  <td>.modify drunk #value</td>
  <td> Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.</td>
 </tr>
 <tr>
  <td align="left">go graveyard</td>
  <td>.go graveyard #graveyardId</td>
  <td> Teleport to graveyard with the graveyardId specified.</td>
 </tr>
 <tr>
  <td align="left">lookup area</td>
  <td>.lookup area $namepart</td>
  <td><br />Looks up an area by $namepart, and returns all matches with their area ID's.</td>
 </tr>
 <tr>
  <td align="left">tele</td>
  <td>.tele #location</td>
  <td><br />Teleport player to a given location.</td>
 </tr>
 <tr>
  <td align="left">groupgo</td>
  <td>.groupgo [$charactername]</td>
  <td><br />Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.</td>
 </tr>
 <tr>
  <td align="left">learn all_default</td>
  <td>.learn all_default [$playername]</td>
  <td><br />Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.</td>
 </tr>
 <tr>
  <td align="left">modify honor</td>
  <td>.modify honor $amount</td>
  <td><br />Add $amount honor points to the selected player.</td>
 </tr>
 <tr>
  <td align="left">tele group</td>
  <td>.tele group#location</td>
  <td><br />Teleport a selected player and his group members to a given location.</td>
 </tr>
 <tr>
  <td align="left">modify money</td>
  <td>.modify money #money</td>
  <td>.money #money<br />Add or remove money to the selected player. If no player is selected, modify your money.<br /> #gold can be negative to remove money.</td>
 </tr>
 <tr>
  <td align="left">gm chat</td>
  <td>.gm chat [on/off]</td>
  <td><br />Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.</td>
 </tr>
 <tr>
  <td align="left">modify speed</td>
  <td>.modify speed #rate</td>
  <td>.speed #rate<br />Modify the running speed of the selected player to &quot;normal base run speed&quot;*rate. If no player is selected, modify your speed.<br /> #rate may range from 0.1 to 10.</td>
 </tr>
 <tr>
  <td align="left">modify runicpower</td>
  <td>.modify runicpower #newrunicpower</td>
  <td><br />Modify the runic power of the selected player. If no player is selected, modify your runic power.</td>
 </tr>
 <tr>
  <td align="left">npc textemote</td>
  <td>.npc textemote #emoteid</td>
  <td><br />Make the selected creature to do textemote with an emote of id #emoteid.</td>
 </tr>
 <tr>
  <td align="left">debug play sound</td>
  <td>.debug play sound #soundid</td>
  <td><br />Play sound with #soundid.<br />Sound will be play only for you. Other players do not hear this.<br />Warning: client may have more 5000 sounds...</td>
 </tr>
 <tr>
  <td align="left">go taxinode</td>
  <td>.go taxinode #taxinode</td>
  <td><br />Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart</td>
 </tr>
 <tr>
  <td align="left">mute</td>
  <td>.mute [$playerName] $timeInMinutes</td>
  <td><br />Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.</td>
 </tr>
 <tr>
  <td align="left">namego</td>
  <td>.namego [$charactername]</td>
  <td><br />Teleport the given character to you. Character can be offline.</td>
 </tr>
 <tr>
  <td align="left">tele name</td>
  <td>.tele name [#playername] #location</td>
  <td><br />Teleport the given character to a given location. Character can be offline.</td>
 </tr>
 <tr>
  <td align="left">unmute</td>
  <td>.unmute [$playerName]</td>
  <td><br />Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.</td>
 </tr>
 <tr>
  <td align="left">modify tp</td>
  <td>.modify tp #amount</td>
  <td><br />Ste free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.</td>
 </tr>
 <tr>
  <td align="left">modify fly</td>
  <td>.modify fly #rate</td>
  <td>.fly #rate<br />Modify the flying speed of the selected player to &quot;normal base fly speed&quot;*rate. If no player is selected, modify your fly.<br /> #rate may range from 0.1 to 10.</td>
 </tr>
 <tr>
  <td align="left">npc say</td>
  <td>.npc say #text</td>
  <td>Make the selected npc says #text.</td>
 </tr>
 <tr>
  <td align="left">npc yell</td>
  <td>.npc yell #text</td>
  <td>Make the selected npc yells #text.</td>
 </tr>
 </table>
<font size='6'><p><center>Gamemaster Commadns</center></p></font>
<table style="width: 100%; text-align: left;" border='1'>
 <tr style="text-align: center;">
  <th>Command</th>
  <th>Syntax</th>
  <th>Description</th>
 </tr>
 <tr>
  <td align="left">additem</td>
  <td>.additem #itemid/[#itemname]/#shift-click-item-link #itemcount</td>
  <td><br />Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.<br />.</td>
 </tr>
 <tr>
  <td align="left">quest add</td>
  <td>.quest add #quest_id</td>
  <td><br />Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.</td>
 </tr>
 <tr>
  <td align="left">npc subname</td>
  <td>.npc subname $Name</td>
  <td><br />Change the subname of the selected creature or player to $Name.<br />Command disabled.</td>
 </tr>
 <tr>
  <td align="left">aura</td>
  <td>.aura #spellid</td>
  <td><br />Add the aura from spell #spellid to the selected Unit.</td>
 </tr>
 <tr>
  <td align="left">bank</td>
  <td>.bank</td>
  <td><br />Show your bank inventory.</td>
 </tr>
 <tr>
  <td align="left">npc flag</td>
  <td>.npc flag #npcflag</td>
  <td><br />Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.</td>
 </tr>
 <tr>
  <td align="left">delticket</td>
  <td>.delticket all</td>
  <td>        .delticket #num<br />        .delticket $character_name<br />
all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.</td>
 </tr>
 <tr>
  <td align="left">npc factionid</td>
  <td>.npc factionid #factionid</td>
  <td><br />Set the faction of the selected creature to #factionid.</td>
 </tr>
 <tr>
  <td align="left">demorph</td>
  <td>.demorph</td>
  <td><br />Demorph the selected player.</td>
 </tr>
 <tr>
  <td align="left">die</td>
  <td>.die</td>
  <td><br />Kill the selected player. If no player is selected, it will kill you.</td>
 </tr>
 <tr>
  <td align="left">npc changelevel</td>
  <td>.npc changelevel #level</td>
  <td><br />Change the level of the selected creature to #level.<br />#level may range from 1 to 63.</td>
 </tr>
 <tr>
  <td align="left">npc delete</td>
  <td>.npc delete [#guid]</td>
  <td><br />Delete creature with guid #guid (or the selected if no guid is provided)</td>
 </tr>
 <tr>
  <td align="left">honor addkill</td>
  <td>.honor addkikll</td>
  <td><br />Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)</td>
 </tr>
 <tr>
  <td align="left">npc add</td>
  <td>.npc add #creatureid</td>
  <td><br />Spawn a creature by the given template id of #creatureid.</td>
 </tr>
 <tr>
  <td align="left">npc additem</td>
  <td>.npc additem #itemId &lt;#maxcount&gt;&lt;#incrtime&gt;&lt;#extendedcost&gt;r</td>
  <td><br />Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.</td>
 </tr>
 <tr>
  <td align="left">guild create</td>
  <td>.guild create [$GuildLeaderName] &quot;$GuildName&quot;</td>
  <td><br />Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader.  Guild name must in quotes.</td>
 </tr>
 <tr>
  <td align="left">guild rank</td>
  <td>.guild rank [$CharacterName] #Rank</td>
  <td><br />Set for player $CharacterName (or selected) rank #Rank in a guild.</td>
 </tr>
 <tr>
  <td align="left">guid</td>
  <td>.guid</td>
  <td><br />Display the GUID for the selected character.</td>
 </tr>
 <tr>
  <td align="left">itemmove</td>
  <td>.itemmove #sourceslotid #destinationslotid</td>
  <td><br />Move an item from slots #sourceslotid to #destinationslotid in your inventory<br />Not yet implemented</td>
 </tr>
 <tr>
  <td align="left">kick</td>
  <td>.kick [$charactername]</td>
  <td><br />Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.</td>
 </tr>
 <tr>
  <td align="left">npc setmodel</td>
  <td>.npc setmodel #displayid</td>
  <td><br />Change the model id of the selected creature to #displayid.</td>
 </tr>
 <tr>
  <td align="left">gobject move</td>
  <td>.gobject move #goguid [#x #y #z]</td>
  <td><br />Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).</td>
 </tr>
 <tr>
  <td align="left">gobject add</td>
  <td>.gobject add #id &lt;spawntimeSecs&gt;</td>
  <td><br />Add a game object from game object templates to the world at your current location using the #id.<br />spawntimesecs sets the spawntime, it is optional.<br />Note: this is a copy of .gameobject.</td>
 </tr>
 <tr>
  <td align="left">gobject delete</td>
  <td>.gobject delete #go_guid</td>
  <td>Delete gameobject with guid #go_guid.</td>
 </tr>
 <tr>
  <td align="left">lookup quest</td>
  <td>.lookup quest $namepart</td>
  <td><br />Looks up a quest by $namepart, and returns all matches with their quest ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup object</td>
  <td>.lookup object $objname</td>
  <td><br />Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup item</td>
  <td>.lookup item $itemname</td>
  <td><br />Looks up an item by $itemname, and returns all matches with their Item ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup creature</td>
  <td>.lookup creature $namepart</td>
  <td><br />Looks up a creature by $namepart, and returns all matches with their creature ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup player account</td>
  <td>.lookup player account $account ($limit) </td>
  <td><br /> Searchs players, which account username is $account with optional parametr $limit of results.</td>
 </tr>
 <tr>
  <td align="left">guild uninvite</td>
  <td>.guild uninvite [$CharacterName]</td>
  <td><br />Remove player $CharacterName (or selected) from a guild.</td>
 </tr>
 <tr>
  <td align="left">npc spawndist</td>
  <td>.npc spawndist #dist</td>
  <td><br />Adjust spawndistance of selected creature to dist.</td>
 </tr>
 <tr>
  <td align="left">npc spawntime</td>
  <td>.npc spawntime #time </td>
  <td><br />Adjust spawntime of selected creature to time.</td>
 </tr>
 <tr>
  <td align="left">npc setmovetype</td>
  <td>.npc setmovetype [#creature_guid] stay/random/way [NODEL]</td>
  <td><br />Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.<br />Make sure you use NODEL, if you want to keep the waypoints.</td>
 </tr>
 <tr>
  <td align="left">npc name</td>
  <td>.npc name $name</td>
  <td><br />Change the name of the selected creature or character to $name.<br />Command disabled.</td>
 </tr>
 <tr>
  <td align="left">npc move</td>
  <td>.npc move [#creature_guid]</td>
  <td><br />Move the targeted creature spawn point to your coordinates.</td>
 </tr>
 <tr>
  <td align="left">pinfo</td>
  <td>.pinfo [$player_name]</td>
  <td><br />Output account information for selected player or player find by $player_name.</td>
 </tr>
 <tr>
  <td align="left">respawn</td>
  <td>.respawn</td>
  <td><br />Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.</td>
 </tr>
 <tr>
  <td align="left">revive</td>
  <td>.revive</td>
  <td><br />Revive the selected player. If no player is selected, it will revive you.</td>
 </tr>
 <tr>
  <td align="left">modify standstate</td>
  <td>.modify standstate #emoteid</td>
  <td><br />Change the emote of your character while standing to #emoteid.</td>
 </tr>
 <tr>
  <td align="left">npc addmove</td>
  <td>.npc addmove #creature_guid [#waittime]</td>
  <td><br />Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.</td>
 </tr>
 <tr>
  <td align="left">npc setphase</td>
  <td>.npc setphase #phasemask</td>
  <td><br />Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..</td>
 </tr>
 <tr>
  <td align="left">ticket</td>
  <td>.ticket on</td>
  <td>        .ticket off<br />        .ticket #num<br />        .ticket $character_name<br />on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.</td>
 </tr>
 <tr>
  <td align="left">unaura</td>
  <td>.unaura #spellid</td>
  <td><br />Remove aura due to spell #spellid from the selected Unit.</td>
 </tr>
 <tr>
  <td align="left">debug anim</td>
  <td>.debug anim #emoteid</td>
  <td><br />Play emote #emoteid for your character.</td>
 </tr>
 <tr>
  <td align="left">honor add</td>
  <td>.honor add $amount</td>
  <td><br />Add a certain amount of honor (gained today) to the selected player.</td>
 </tr>
 <tr>
  <td align="left">gm fly</td>
  <td>.gm fly [on/off]</td>
  <td>Enable/disable gm fly mode.</td>
 </tr>
 <tr>
  <td align="left">gobject setphase</td>
  <td>.gobject setphase #guid #phasemask</td>
  <td><br />Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.</td>
 </tr>
 <tr>
  <td align="left">wp</td>
  <td>Using WP Command:</td>
  <td>Each Waypoint Command has it's own description!</td>
 </tr>
 <tr>
  <td align="left">wp add</td>
  <td>.wp add [#creature_guid or Select a Creature]</td>
  <td></td>
 </tr>
 <tr>
  <td align="left">wp modify</td>
  <td>.wp modify [#creature_guid or Select a Creature]</td>
  <td>add - Add a waypoint after the selected visual<br />waittime $time<br />emote ID<br />spell ID<br />text1| text2| text3| text4| text5 &lt;text&gt;<br />model1 ID<br />model2 ID<br />move(moves wp to player pos)<br />del (deletes the wp)<br />Only one parameter per time!</td>
 </tr>
 <tr>
  <td align="left">wp show</td>
  <td>.wp show [#creature_guid or Select a Creature]</td>
  <td>on<br />first<br />last<br />off<br />info<br />For using info you have to do first show on and than select a Visual-Waypoint and do the show info!</td>
 </tr>
 <tr>
  <td align="left">quest remove</td>
  <td>.quest remove #quest_id</td>
  <td><br />Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.</td>
 </tr>
 <tr>
  <td align="left">send message</td>
  <td>.send message $playername $message</td>
  <td><br />Send screen message to player from ADMINISTRATOR.</td>
 </tr>
 <tr>
  <td align="left">gobject turn</td>
  <td>.gobject turn #goguid </td>
  <td><br />Set for gameobject #goguid orientation same as current character orientation.</td>
 </tr>
 <tr>
  <td align="left">list creature</td>
  <td>.list creature #creature_id [#max_count]</td>
  <td><br />Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.</td>
 </tr>
 <tr>
  <td align="left">honor update</td>
  <td>.honor update</td>
  <td><br />Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.</td>
 </tr>
 <tr>
  <td align="left">npc info</td>
  <td>.npc info</td>
  <td><br />Display a list of details for the selected creature.<br />The list includes:<br />- GUID, Faction, NPC flags, Entry ID, Model ID,<br />- Level,<br />- Health (current/maximum),<br />- Field flags, dynamic flags, faction template, <br />- Position information,<br />- and the creature type, e.g. if the creature is a vendor.</td>
 </tr>
 <tr>
  <td align="left">list object</td>
  <td>.list object #gameobject_id [#max_count]</td>
  <td><br />Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.</td>
 </tr>
 <tr>
  <td align="left">list item</td>
  <td>.list item #item_id [#max_count]</td>
  <td><br />Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.</td>
 </tr>
 <tr>
  <td align="left">guild invite</td>
  <td>.guild invite [$CharacterName] &quot;$GuildName&quot;</td>
  <td><br />Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.</td>
 </tr>
 <tr>
  <td align="left">modify rep</td>
  <td>.modify rep #repId (#repvalue | $rankname [#delta])</td>
  <td>Sets the selected players reputation with faction #repId to #repvalue or to $reprank.<br />If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.<br />You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.</td>
 </tr>
 <tr>
  <td align="left">npc delitem</td>
  <td>.npc delitem #itemId</td>
  <td><br />Remove item #itemid from item list of selected vendor.</td>
 </tr>
 <tr>
  <td align="left">modify morph</td>
  <td>.modify morph #displayid</td>
  <td><br />Change your current model id to #displayid.</td>
 </tr>
 <tr>
  <td align="left">reset talents</td>
  <td>.reset talents [Playername]</td>
  <td>  Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.</td>
 </tr>
 <tr>
  <td align="left">gobject target</td>
  <td>.gobject target [#go_id|#go_name_part]</td>
  <td><br />Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.</td>
 </tr>
 <tr>
  <td align="left">lookup event</td>
  <td>.lookup event $name</td>
  <td>Attempts to find the ID of the event with the provided $name.</td>
 </tr>
 <tr>
  <td align="left">event</td>
  <td>.event #event_id</td>
  <td>Show details about event with #event_id.</td>
 </tr>
 <tr>
  <td align="left">event list</td>
  <td>.event list</td>
  <td>Show list of currently active events.<br />Show list of all events</td>
 </tr>
 <tr>
  <td align="left">event start</td>
  <td>.event start #event_id</td>
  <td>Start event #event_id. Set start time for event to current moment (change not saved in DB).</td>
 </tr>
 <tr>
  <td align="left">event stop</td>
  <td>.event stop #event_id</td>
  <td>Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).</td>
 </tr>
 <tr>
  <td align="left">combatstop</td>
  <td>.combatstop [$playername]</td>
  <td>Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.</td>
 </tr>
 <tr>
  <td align="left">quest complete</td>
  <td>.quest complete #questid</td>
  <td>Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.</td>
 </tr>
 <tr>
  <td align="left">instance unbind</td>
  <td>.instance unbind all</td>
  <td>  All of the selected<br />player's binds will be cleared.<br />.instance unbind #mapid<br /> Only the<br />specified #mapid instance will be cleared.</td>
 </tr>
 <tr>
  <td align="left">learn all_recipes</td>
  <td>.learn all_recipes [$profession]

.
.learn all_recipes enchanting</td>
  <td></td>
 </tr>
 <tr>
  <td align="left">lookup player email</td>
  <td>.lookup player email $email ($limit) </td>
  <td><br /> Searchs players, which account email is $email with optional parametr $limit of results.</td>
 </tr>
 <tr>
  <td align="left">lookup player ip</td>
  <td>.lookup player ip $ip ($limit) </td>
  <td><br /> Searchs players, which account ast_ip is $ip with optional parametr $limit of results.</td>
 </tr>
 <tr>
  <td align="left">server corpses</td>
  <td>.server corpses</td>
  <td><br />Triggering corpses expire check in world.</td>
 </tr>
 <tr>
  <td align="left">character titles</td>
  <td>.character titles [$player_name]</td>
  <td><br />Show known titles list for selected player or player find by $player_name.</td>
 </tr>
 <tr>
  <td align="left">repairitems</td>
  <td>.repairitems</td>
  <td><br />Repair all selected player's items.</td>
 </tr>
 <tr>
  <td align="left">npc follow</td>
  <td>.npc follow</td>
  <td><br />Selected creature start follow you until death/fight/etc.</td>
 </tr>
 <tr>
  <td align="left">npc unfollow</td>
  <td>.npc unfollow</td>
  <td><br />Selected creature (non pet) stop follow you.</td>
 </tr>
 <tr>
  <td align="left">waterwalk</td>
  <td>.waterwalk on/off</td>
  <td><br />Set on/off waterwalk state for selected player.</td>
 </tr>
 <tr>
  <td align="left">npc tame</td>
  <td>.npc tame</td>
  <td><br />Tame selected creature (tameable non pet creature). You don't must have pet.</td>
 </tr>
 <tr>
  <td align="left">modify gender</td>
  <td>.modify gender male/female</td>
  <td><br />Change gender of selected player.</td>
 </tr>
 <tr>
  <td align="left">character reputation</td>
  <td>.character reputation [$player_name]</td>
  <td><br />Show reputation information for selected player or player find by $player_name.</td>
 </tr>
 <tr>
  <td align="left">modify phase</td>
  <td>.modify phase #phasemask</td>
  <td><br />Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.</td>
 </tr>
 <tr>
  <td align="left">gobject near</td>
  <td>.gobject near  [#distance]</td>
  <td><br />Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.</td>
 </tr>
 <tr>
  <td align="left">npc setdeathstate</td>
  <td>.npc setdeathstate on/off</td>
  <td><br />Set default death state (dead/alive) for npc at spawn.</td>
 </tr>
 <tr>
  <td align="left">character customize</td>
  <td>.character customize [$name]</td>
  <td><br />Mark selected in game or by $name in command character for customize at next login.</td>
 </tr>
 <tr>
  <td align="left">character rename</td>
  <td>.character rename [$name]</td>
  <td><br />Mark selected in game or by $name in command character for rename at next login.</td>
 </tr>
 <tr>
  <td align="left">guild delete</td>
  <td>.guild delete &quot;$GuildName&quot;</td>
  <td><br />Delete guild $GuildName. Guild name must in quotes.</td>
 </tr>
 <tr>
  <td align="left">titles add</td>
  <td>.titles add #title</td>
  <td>Add title #title (id or shift-link) to known titles list for selected player.</td>
 </tr>
 <tr>
  <td align="left">titles current</td>
  <td>.titles current #title</td>
  <td>Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.</td>
 </tr>
 <tr>
  <td align="left">titles remove</td>
  <td>.titles remove #title</td>
  <td>Remove title #title (id or shift-link) from known titles list for selected player.</td>
 </tr>
 <tr>
  <td align="left">titles setmask</td>
  <td>.titles setmask #mask</td>
  <td><br />Allows user to use all titles from #mask.<br /> #mask=0 disables the title-choose-field</td>
 </tr>
 <tr>
  <td align="left">lookup title</td>
  <td>.lookup title $$namepart</td>
  <td><br />Looks up a title by $namepart, and returns all matches with their title ID's and index's.</td>
 </tr>
 </table>
<font size='6'><p><center>LeveL 3 Commadns</center></p></font>
<table style="width: 100%; text-align: left;" border='1'>
 <tr style="text-align: center;">
  <th>Command</th>
  <th>Syntax</th>
  <th>Description</th>
 </tr>
 <tr>
  <td align="left">additemset</td>
  <td>.additemset #itemsetid</td>
  <td><br />Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.</td>
 </tr>
 <tr>
  <td align="left">reset honor</td>
  <td>.reset honor [Playername]</td>
  <td>  Reset all honor data for targeted character.</td>
 </tr>
 <tr>
  <td align="left">cooldown</td>
  <td>.cooldown [#spell_id]</td>
  <td><br />Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).</td>
 </tr>
 <tr>
  <td align="left">distance</td>
  <td>.distance [$name/$link]</td>
  <td><br />Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.</td>
 </tr>
 <tr>
  <td align="left">explorecheat</td>
  <td>.explorecheat #flag</td>
  <td><br />Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.<br />Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.</td>
 </tr>
 <tr>
  <td align="left">npc addweapon</td>
  <td>.</td>
  <td></td>
 </tr>
 <tr>
  <td align="left">hidearea</td>
  <td>.hidearea #areaid</td>
  <td><br />Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.</td>
 </tr>
 <tr>
  <td align="left">hover</td>
  <td>.hover #flag</td>
  <td><br />Enable or disable hover mode for your character.<br />Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.</td>
 </tr>
 <tr>
  <td align="left">server idleshutdown cancel</td>
  <td>.server idleshutdown cancel</td>
  <td><br />Cancel the restart/shutdown timer if any.</td>
 </tr>
 <tr>
  <td align="left">server idleshutdown</td>
  <td>.server idleshutdown #delay [#exist_code]</td>
  <td><br />Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.</td>
 </tr>
 <tr>
  <td align="left">ban character</td>
  <td>.ban character $Name $bantime $reason</td>
  <td>Ban account and kick player.<br />$bantime: negative value leads to permban, otherwise use a timestring like &quot;4d20h3s&quot;.</td>
 </tr>
 <tr>
  <td align="left">levelup</td>
  <td>.levelup [$playername] [#numberoflevels]</td>
  <td><br />Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.</td>
 </tr>
 <tr>
  <td align="left">linkgrave</td>
  <td>.linkgrave #graveyard_id [alliance|horde]</td>
  <td><br />Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).</td>
 </tr>
 <tr>
  <td align="left">loadscripts</td>
  <td>.loadscripts $scriptlibraryname</td>
  <td><br />Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.</td>
 </tr>
 <tr>
  <td align="left">lookup spell</td>
  <td>.lookup spell $namepart</td>
  <td><br />Looks up a spell by $namepart, and returns all matches with their spell ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup skill</td>
  <td>.lookup skill $$namepart</td>
  <td><br />Looks up a skill by $namepart, and returns all matches with their skill ID's.</td>
 </tr>
 <tr>
  <td align="left">lookup itemset</td>
  <td>.lookup itemset $itemname</td>
  <td><br />Looks up an item set by $itemname, and returns all matches with their Item set ID's.</td>
 </tr>
 <tr>
  <td align="left">maxskill</td>
  <td>.maxskill</td>
  <td>Sets all skills of the targeted player to their maximum values for its current level.</td>
 </tr>
 <tr>
  <td align="left">modify energy</td>
  <td>.modify energy #energy</td>
  <td><br />Modify the energy of the selected player. If no player is selected, modify your energy.</td>
 </tr>
 <tr>
  <td align="left">modify faction</td>
  <td>.modify faction #factionid #flagid #npcflagid #dynamicflagid</td>
  <td><br />Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.</td>
 </tr>
 <tr>
  <td align="left">modify hp</td>
  <td>.modify hp #newhp</td>
  <td><br />Modify the hp of the selected player. If no player is selected, modify your hp.</td>
 </tr>
 <tr>
  <td align="left">modify mana</td>
  <td>.modify mana #newmana</td>
  <td><br />Modify the mana of the selected player. If no player is selected, modify your mana.</td>
 </tr>
 <tr>
  <td align="left">ban ip</td>
  <td>.ban ip $Ip $bantime $reason</td>
  <td>Ban IP.<br />$bantime: negative value leads to permban, otherwise use a timestring like &quot;4d20h3s&quot;.</td>
 </tr>
 <tr>
  <td align="left">baninfo ip</td>
  <td>.baninfo ip $ip</td>
  <td>Watch full information about a specific ban.</td>
 </tr>
 <tr>
  <td align="left">neargrave</td>
  <td>.neargrave [alliance|horde]</td>
  <td><br />Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).</td>
 </tr>
 <tr>
  <td align="left">npc playemote</td>
  <td>.npc playemote #emoteid</td>
  <td><br />Make the selected creature emote with an emote of id #emoteid.</td>
 </tr>
 <tr>
  <td align="left">banlist character</td>
  <td>.banlist character $Name</td>
  <td>Searches the banlist for a character name pattern. Pattern required.</td>
 </tr>
 <tr>
  <td align="left">banlist account</td>
  <td>.banlist account [$Name]</td>
  <td>Searches the banlist for a account name pattern or show full list account bans.</td>
 </tr>
 <tr>
  <td align="left">showarea</td>
  <td>.showarea #areaid</td>
  <td><br />Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.</td>
 </tr>
 <tr>
  <td align="left">debug Mod32Value</td>
  <td>.debug Mod32Value #field #value</td>
  <td><br />Add #value to field #field of your character.</td>
 </tr>
 <tr>
  <td align="left">npc allowmove</td>
  <td>.npc allowmove</td>
  <td><br />Enable or disable movement creatures in world. Not implemented.</td>
 </tr>
 <tr>
  <td align="left">debug update</td>
  <td>.debug update #field #value</td>
  <td><br />Update the field #field of the selected character or creature with value #value.<br />If no #value is provided, display the content of field #field.</td>
 </tr>
 <tr>
  <td align="left">cast back</td>
  <td>.cast back #spellid [triggered]</td>
  <td>  Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.</td>
 </tr>
 <tr>
  <td align="left">learn</td>
  <td>.learn #spell [all]</td>
  <td><br />Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.</td>
 </tr>
 <tr>
  <td align="left">unlearn</td>
  <td>.unlearn #spell [all]</td>
  <td><br />Unlearn for selected player a spell #spell.  If 'all' provided then all ranks unlearned.</td>
 </tr>
 <tr>
  <td align="left">cast</td>
  <td>.cast #spellid [triggered]</td>
  <td>  Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.</td>
 </tr>
 <tr>
  <td align="left">debug getvalue</td>
  <td>.debug getvalue #field #isInt</td>
  <td><br />Get the field #field of the selected creature. If no creature is selected, get the content of your field.<br />Use a #isInt of value 1 if the expected field content is an integer.</td>
 </tr>
 <tr>
  <td align="left">wchange</td>
  <td>.wchange #weathertype #status</td>
  <td><br />Set current weather to #weathertype with an intensity of #status.<br />#weathertype can be 1 for rain, 6 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.</td>
 </tr>
 <tr>
  <td align="left">debug setvalue</td>
  <td>.debug setvalue #field #value #isInt</td>
  <td><br />Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.<br />Use a #isInt of value 1 if #value is an integer.</td>
 </tr>
 <tr>
  <td align="left">setskill</td>
  <td>.setskill #skill #level [#max]</td>
  <td><br />Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.</td>
 </tr>
 <tr>
  <td align="left">send money</td>
  <td>.send money #playername &quot;#subject&quot; &quot;#text&quot; #money</td>
  <td><br />Send mail with money to a player. Subject and mail text must be in &quot;&quot;.</td>
 </tr>
 <tr>
  <td align="left">baninfo account</td>
  <td>.baninfo account $accountid</td>
  <td>Watch full information about a specific ban.</td>
 </tr>
 <tr>
  <td align="left">learn all</td>
  <td>.learn all</td>
  <td><br />Learn all big set different spell maybe useful for Administaror.</td>
 </tr>
 <tr>
  <td align="left">learn all_crafts</td>
  <td>.learn crafts</td>
  <td><br />Learn all professions and recipes.</td>
 </tr>
 <tr>
  <td align="left">learn all_gm</td>
  <td>.learn all_gm</td>
  <td><br />Learn all default spells for Game Masters.</td>
 </tr>
 <tr>
  <td align="left">learn all_lang</td>
  <td>.learn all_lang</td>
  <td><br />Learn all languages</td>
 </tr>
 <tr>
  <td align="left">learn all_myclass</td>
  <td>.learn all_myclass</td>
  <td><br />Learn all spells and talents available for his class.</td>
 </tr>
 <tr>
  <td align="left">reload all</td>
  <td>.reload all</td>
  <td><br />Reload all tables with reload support added and that can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_spell</td>
  <td>.reload all</td>
  <td><br />Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_area</td>
  <td>.reload all_area</td>
  <td><br />Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_loot</td>
  <td>.reload all_loot</td>
  <td><br />Reload all `*_loot_template` tables. This can be slow operation with lags for server run.</td>
 </tr>
 <tr>
  <td align="left">reload all_quest</td>
  <td>.reload all_quest</td>
  <td><br />Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">learn all_myspells</td>
  <td>.learn all_myspells</td>
  <td><br />Learn all spells (except talents and spells with first rank learned as talent) available for his class.</td>
 </tr>
 <tr>
  <td align="left">learn all_mytalents</td>
  <td>.learn all_mytalents</td>
  <td><br />Learn all talents (and spells with first rank learned as talent) available for his class.</td>
 </tr>
 <tr>
  <td align="left">movegens</td>
  <td>.movegens</td>
  <td>  Show movement generators stack for selected creature or player.</td>
 </tr>
 <tr>
  <td align="left">server plimit</td>
  <td>.server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]</td>
  <td><br />Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num &gt; 0) or securiti limitation ($num &lt; 0 or security leme name. With `reset` sets player limit to the one in the config file</td>
 </tr>
 <tr>
  <td align="left">flusharenapoints</td>
  <td>.flusharenapoints</td>
  <td><br />Use it to distribute arena points based on arena team ratings, and start a new week.</td>
 </tr>
 <tr>
  <td align="left">lookup faction</td>
  <td>.lookup faction $name</td>
  <td>Attempts to find the ID of the faction with the provided $name.</td>
 </tr>
 <tr>
  <td align="left">tele add</td>
  <td>.tele add $name</td>
  <td><br />Add current your position to .tele command target locations list with name $name.</td>
 </tr>
 <tr>
  <td align="left">tele del</td>
  <td>.tele del $name</td>
  <td><br />Remove location with name $name for .tele command locations list.</td>
 </tr>
 <tr>
  <td align="left">baninfo character</td>
  <td>.baninfo character $charactername </td>
  <td>Watch full information about a specific ban.</td>
 </tr>
 <tr>
  <td align="left">damage</td>
  <td>.damage $damage_amount [$school [$spellid]]</td>
  <td><br />Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.</td>
 </tr>
 <tr>
  <td align="left">wp import</td>
  <td>.wp import $filename</td>
  <td></td>
 </tr>
 <tr>
  <td align="left">wp export</td>
  <td>.wp export [#creature_guid or Select a Creature] $filename</td>
  <td></td>
 </tr>
 <tr>
  <td align="left">cast self</td>
  <td>.cast self #spellid [triggered]</td>
  <td>Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.</td>
 </tr>
 <tr>
  <td align="left">cast target</td>
  <td>.cast target #spellid [triggered]</td>
  <td>  Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.</td>
 </tr>
 <tr>
  <td align="left">instance listbinds</td>
  <td>.instance listbinds</td>
  <td>  Lists the binds of the selected player.</td>
 </tr>
 <tr>
  <td align="left">instance stats</td>
  <td>.instance stats</td>
  <td>  Shows statistics about instances.</td>
 </tr>
 <tr>
  <td align="left">instance savedata</td>
  <td>.instance savedata</td>
  <td>  Save the InstanceData for the current player's map to the DB.</td>
 </tr>
 <tr>
  <td align="left">cast dist</td>
  <td>.cast dist #spellid [#dist [triggered]]</td>
  <td>  You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.</td>
 </tr>
 <tr>
  <td align="left">server idlerestart</td>
  <td>.server idlerestart #delay</td>
  <td><br />Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.</td>
 </tr>
 <tr>
  <td align="left">server idlerestart cancel</td>
  <td>.server idlerestart cancel</td>
  <td><br />Cancel the restart/shutdown timer if any.</td>
 </tr>
 <tr>
  <td align="left">reload config</td>
  <td>.reload config</td>
  <td><br />Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.</td>
 </tr>
 <tr>
  <td align="left">reload all_locales</td>
  <td>.reload all_locales</td>
  <td><br />Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reset spells</td>
  <td>.reset spells [Playername]</td>
  <td>  Removes all non-original spells from spellbook.<br />. Playername can be name of offline character.</td>
 </tr>
 <tr>
  <td align="left">gm list</td>
  <td>.gm list</td>
  <td><br />Display a list of all Game Masters accounts and security levels.</td>
 </tr>
 <tr>
  <td align="left">reset level</td>
  <td>.reset level [Playername]</td>
  <td>  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.</td>
 </tr>
 <tr>
  <td align="left">server restart</td>
  <td>.server restart #delay</td>
  <td><br />Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.</td>
 </tr>
 <tr>
  <td align="left">server set motd</td>
  <td>.server set motd $MOTD</td>
  <td><br />Set server Message of the day.</td>
 </tr>
 <tr>
  <td align="left">pdump load</td>
  <td>.pdump load $filename $account [$newname] [$newguid]</td>
  <td>Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.</td>
 </tr>
 <tr>
  <td align="left">pdump write</td>
  <td>.pdump write $filename $playerNameOrGUID</td>
  <td>Write character dump with name/guid $playerNameOrGUID to file $filename.</td>
 </tr>
 <tr>
  <td align="left">ban account</td>
  <td>.ban account $Name $bantime $reason</td>
  <td>Ban account kick player.<br />$bantime: negative value leads to permban, otherwise use a timestring like &quot;4d20h3s&quot;.</td>
 </tr>
 <tr>
  <td align="left">account set addon</td>
  <td>.account set addon [$account] #addon</td>
  <td><br />Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.</td>
 </tr>
 <tr>
  <td align="left">banlist ip</td>
  <td>.banlist ip [$Ip]</td>
  <td>Searches the banlist for a IP pattern or show full list of IP bans.</td>
 </tr>
 <tr>
  <td align="left">send items</td>
  <td>.send items #playername &quot;#subject&quot; &quot;#text&quot; itemid1[:count1] itemid2[:count2]... itemidN[:countN]</td>
  <td><br />Send a mail to a player. Subject and mail text must be in &quot;&quot;. If for itemid not provided related count values then expected 1, if count &gt; max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.</td>
 </tr>
 <tr>
  <td align="left">server restart cancel</td>
  <td>.server restart cancel</td>
  <td><br />Cancel the restart/shutdown timer if any.</td>
 </tr>
 <tr>
  <td align="left">server shutdown</td>
  <td>.server shutdown #delay [#exit_code]</td>
  <td><br />Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.</td>
 </tr>
 <tr>
  <td align="left">server shutdown cancel</td>
  <td>.server shutdown cancel</td>
  <td><br />Cancel the restart/shutdown timer if any.</td>
 </tr>
 <tr>
  <td align="left">reset achievements</td>
  <td>.reset achievements [$playername]</td>
  <td><br />Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.</td>
 </tr>
 <tr>
  <td align="left">debug arena</td>
  <td>.debug arena</td>
  <td><br />Toggle debug mode for arenas. In debug mode GM can start arena with single player.</td>
 </tr>
 <tr>
  <td align="left">debug bg</td>
  <td>.debug bg</td>
  <td><br />Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.</td>
 </tr>
 <tr>
  <td align="left">reset stats</td>
  <td>.reset stats [Playername]</td>
  <td>  Resets(recalculate) all stats of the targeted player to their original VALUESat current level.</td>
 </tr>
 <tr>
  <td align="left">reset all</td>
  <td>.reset all spells</td>
  <td><br />Syntax: .reset all talents<br />Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.</td>
 </tr>
 <tr>
  <td align="left">unban account</td>
  <td>.unban account $Name</td>
  <td>Unban accounts for account name pattern.</td>
 </tr>
 <tr>
  <td align="left">unban character</td>
  <td>.unban character $Name</td>
  <td>Unban accounts for character name pattern.</td>
 </tr>
 <tr>
  <td align="left">unban ip</td>
  <td>.unban ip $Ip</td>
  <td>Unban accounts for IP pattern.</td>
 </tr>
 <tr>
  <td align="left">learn all_mypettalents</td>
  <td>.learn all_mypettalents</td>
  <td><br />Learn all talents for your pet available for his creature type (only for hunter pets).</td>
 </tr>
 <tr>
  <td align="left">character level</td>
  <td>.character level [$playername] [#level]</td>
  <td><br />Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.</td>
 </tr>
 <tr>
  <td align="left">lookup taxinode</td>
  <td>.lookup taxinode $substring</td>
  <td><br />Search and output all taxinodes with provide $substring in name.</td>
 </tr>
 <tr>
  <td align="left">reload all_achievement</td>
  <td>.reload all_achievement</td>
  <td><br />Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_eventai</td>
  <td>.reload all_eventai</td>
  <td><br />Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_item</td>
  <td>.reload all_item</td>
  <td><br />Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables.</td>
 </tr>
 <tr>
  <td align="left">reload all_npc</td>
  <td>.reload all_npc</td>
  <td><br />Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.</td>
 </tr>
 <tr>
  <td align="left">reload all_scripts</td>
  <td>.reload all_scripts</td>
  <td><br />Reload `*_scripts` tables.</td>
 </tr>
 <tr>
  <td align="left">list talents</td>
  <td>.list talents</td>
  <td><br />Show list all really known (as learned spells) talent rank spells for selected player or self.</td>
 </tr>
 </table>
<font size='6'><p><center>LeveL 4 Commadns</center></p></font>
<table style="width: 100%; text-align: left;" border='1'>
 <tr style="text-align: center;">
  <th>Command</th>
  <th>Syntax</th>
  <th>Description</th>
 </tr>
 <tr>
  <td align="left">account delete</td>
  <td>account delete $account</td>
  <td><br />Delete account with all characters.</td>
 </tr>
 <tr>
  <td align="left">server exit</td>
  <td>.server exit</td>
  <td><br />Terminate mangosd NOW. Exit code 0.</td>
 </tr>
 <tr>
  <td align="left">account create</td>
  <td>.account create $account $password</td>
  <td><br />Create account and set password to it.</td>
 </tr>
 <tr>
  <td align="left">account onlinelist</td>
  <td>.account onlinelist</td>
  <td><br />Show list of online accounts.</td>
 </tr>
 <tr>
  <td align="left">account set gmlevel</td>
  <td>.account set gmlevel [$account] #level</td>
  <td><br />Set the security level for targeted player (can't be used at self) or for account $name to a level of #level.<br />#level may range from 0 to 3.</td>
 </tr>
 <tr>
  <td align="left">account set password</td>
  <td>.account set password $account $password $password</td>
  <td><br />Set password for account.</td>
 </tr>
 <tr>
  <td align="left">server set loglevel</td>
  <td>.server set loglevel #level</td>
  <td><br />Set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).</td>
 </tr>
 <tr>
  <td align="left">character delete</td>
  <td>.character delete $name</td>
  <td><br />Delete character $name.</td>
 </tr>
 <tr>
  <td align="left">quit</td>
  <td>Syntax: quit</td>
  <td><br />Close RA connection. Command must be typed fully (quit).</td>
 </tr>
</table>